With the press of a button participants witness the fabrication of their 3-dimensional self-portrait. Our Body Scanning and Printing Workshop breaks down 3D scanning and 3D printing into a simplified three-step pipeline.
1) The pipeline begins with the collection of data by using 3D scanning technologies. With the use of an ASUS or Kinect input device, infrared light acquires the geometry of the body.
2) We bring the data into 3D computer software where it can be post-processed. In our workshop we demonstrate Autodesks software: Meshmixer. it is both free and easy to use. This stage focuses on repairing, modifying, and combining 3D data with intentions to make the data ready to 3D print.
3) Lastly, the processed data is sent to a 3D printer where the physical manifestation of stacked two-dimensional contours can be observed and understood.
Each stage of the pipeline features an overview of the technology and hands on experience with the equipment. This pipeline offers exposure to technologies that are redefining the fields of manufacturing, medicine, education, and much more. Early exposure to this content could jump start students educational involvement and career interests. Our workshop is designed to offer a survey of 3D technologies that are more commonly appearing in everyday lives, allowing for conversations to be started.
Our display featured one 9ft tall wooden body scanner, one tripod with a 3d laser scanner, one desktop computer, and one 3D printer. Two tables and 6’x6’ of floor space for our large body scanner will be enough. Lastly, the idea of having an exhibition space where artists from around the community working in this realm can showcase material. This could be a “call for work” exhibition or a “call who we know” exhibition. Showcasing an array of work could create a platform for conversation to take place